Technical Notes
This section showcases my self-developed technical notes, organized by language and tools.
| Langauge | Name | Tools | Highlight | Team | Year |
|---|---|---|---|---|---|
| C++ | D3D12 FlightDemo | DirectX | Render Pipeline (CPU-side), Scene Stack Management, Command Queue for Actions | Solo | 2024 |
| C++ | Command Queue for Actions | VS | Queue | Solo | 2024 |
| C++ | SharedPtr Library | VS | Smart Pointer, Reference Counting | Solo | 2024 |
| C++ | MemoryPool Library | VS | Memory Control, SharedPtr Library | Solo | 2024 |
| C# | Object Pooling | Unity | Minimize Instantiation Cost, Performance Optimization | Solo | 2023 |
| C# | Camera Projection | Unity | Orthographic Camera-Relative Object Setup | Solo | 2023 |
| C# | Minecraft-Like Crafting System | Unity | Easy Recipe Setup, Flexible Crafting Algorithm | Solo | 2023 |
| C# | RealTimeMovement Network | Unity | Network, Multiplayer | Solo | 2023 |