Technical Notes

This section showcases my self-developed technical notes, organized by language and tools.


LangaugeNameToolsHighlightTeamYear
C++D3D12 FlightDemoDirectXRender Pipeline (CPU-side),
Scene Stack Management,
Command Queue for Actions
Solo2024
C++Command Queue for ActionsVSQueueSolo2024
C++SharedPtr LibraryVSSmart Pointer,
Reference Counting
Solo2024
C++MemoryPool LibraryVSMemory Control,
SharedPtr Library
Solo2024
C#Object PoolingUnityMinimize Instantiation Cost,
Performance Optimization
Solo2023
C#Camera ProjectionUnityOrthographic Camera-Relative Object SetupSolo2023
C#Minecraft-Like Crafting SystemUnityEasy Recipe Setup,
Flexible Crafting Algorithm
Solo2023
C#RealTimeMovement NetworkUnityNetwork,
Multiplayer
Solo2023