Hello, World!

01_About Me

Who am I?


Hi! I’m Chaewan Woo, a passionate game developer from S.Korea who studied in Canada. I initially majored in Computer Science, Mathematics, and Statistics, but switched to Game Programming in my fourth year after discovering my love for games.

Good programmers write great code, but may struggle to reflect enjoyable gameplay. With a top 500 global ranking in several games, I can leverage the player’s perspective to create more immersive controls and enjoyable experiences.

Resume
Cover Letter


Game Projects

This section showcases my game development projects, organized by language and tools.

LangaugeNameToolsHighlightTeamYear
C++Italian Brainrot SurvivorsSDL2Self-Made Game Framework,
CSV Data Management,
Scrollable Environment
Solo2025
C++Self-Made Game FrameworkSDL2MemoryPool Library,
Key Implementations (ref. doc)
Solo2024
C#Tower Defender: Waves of WarUnityRandomized Spawner,
Unit AI (FSM),
Mobile Camera Control
Solo2023
C#2D Platformer GameUnityFSM Game Flow,
Parallax Scrolling Background,
Player Interaction Zones
Solo2023

Technical Notes

This section showcases my self-developed technical notes, organized by language and tools.

LangaugeNameToolsHighlightTeamYear
C++D3D12 FlightDemoDirectXRender Pipeline (CPU-side),
Scene Stack Management,
Command Queue for Actions
Solo2024
C++Command Queue for ActionsVSQueueSolo2024
C++SharedPtr LibraryVSSmart Pointer,
Reference Counting
Solo2024
C++MemoryPool LibraryVSMemory Control,
SharedPtr Library
Solo2024
C#Object PoolingUnityMinimize Instantiation Cost,
Performance Optimization
Solo2023
C#Camera ProjectionUnityOrthographic Camera-Relative Object SetupSolo2023
C#Minecraft-Like Crafting SystemUnityEasy Recipe Setup,
Flexible Crafting Algorithm
Solo2023
C#RealTimeMovement NetworkUnityNetwork,
Multiplayer
Solo2023

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